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# MasterCommon.h File Reference

`#include "DS_List.h"`
`#include "NetworkTypes.h"`
`#include "BitStream.h"`
`#include "PluginInterface.h"`

## Classes
struct | GameServerList
| Just a utility class. More...
class | MasterCommon
struct | GameServerRule
struct | GameServer
## Defines
#define | NUMBER_OF_DEFAULT_MASTER_SERVER_KEYS 3
#define | NUMBER_OF_MISSED_PINGS_TO_DROP 4
#define | KEEP_ALIVE_PING_FREQUENCY 20000
#define | FLOOD_ATTACK_CHECK_DELAY 5000
#define | FLOOD_ATTACK_BYTES_PER_MS 2.0f

## Detailed Description